![]() The game will lock up for a moment, as the hook loads your dll into memory, at which point it will fail and point out that you are missing a Plugin Attribute. ![]() Once the application is initialized and story mode loads, hit F4 and type in LoadPlugin and you should see an auto complete option present itself, referencing your DLL. Go ahead and drop your dll into that folder and start the RPH exe. RPH loads plugins from the /Plugins in your GTA V directory. At this point you have access to the API exposed by RPH to build a functional plugin. You should now see the file referenced in your Solution Explorer, as in the screenshot to the left. In this directory is the RagePluginHookSDK.dll which should be imported into our project. Solution Explorer view of the Demo Project In your Solution Explorer, your project includes a list of its references. Our next step is going to be adding the reference to the RPH SDK library. You may want to read about the differences between debug and release builds, but as the name implies - release builds are for releasing. By default, after the initial build you should see a file in the project directory under \bin\Debug\RPHDemo.dll along side a file of the same name, but with a pdb extension. NET Framework 4.6 as the targetīefore going further, build and confirm that your environment results in a reasonable output.
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